Treat this game like the devs do: super casual. With all that beeing said: guys! Give up hoping on rewarding endgame or balanced pvp in NWO. Its a calculated gamble: its more profitable not to invest any ressources for true endgame and loose players eventually than to invest the money to keep players stay at the game. Its the common buisness strategy to attract many players at first, keep them busy and interested midway, and just not care about endgame, because endgame needs challange, challange needs balance, and balance needs testing, and testing and fixing costs alot of money. The largest and most powerful of the chromatic dragons, red dragons were also the most. They were supremely confident of their own abilities and were prone to making snap decisions without any forethought.
Nexon, they were the first ones who invented the free to play model. conflagratio horribilis, were covetous, evil creatures, interested only in their own well-being, vanity and the extension of their treasure hoards. keep forums clean to maintain the impression of a clean gameĪ very close friend of mine works for a company much bigger than PWE. create some cool but short time events, you have to either grind the hell out of it or, guess what, spend ZEN
rush releasing new modules to attract new players Here is a table for priority of devs work: Guilds are filled with huge graveyards of players who lost interest in this game for the obvious reasons.
Thats the reason why guilds are falling apart in the course of months. Then players realize after a couple of weeks or months, neverwinter has no real balanced endgame. Attract new players, let them spend real money on items they believe they need in an endgame. The only goal for the company PWE is to maintain tue cashflow. This game doesnt care about balance, at all.